
Darth Vaders
Caldari Deep Core Mining Inc.
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Posted - 2008.09.01 12:25:00 -
[1]
Originally by: Zansatsja Edited by: Zansatsja on 26/08/2008 18:02:33 hello,
I tryed the lvl4 mission recon 1 off 3 as said on the bc site I fitted 1 thermal 1 kenetic and 2 invulls all t2, but I can't tank them...they hit like grazy 160 each and at the start there are 6 admirals.
Any 1 has a qlue how I can move on...
my fitting,
[Raven Navy Issue, navy raven] Power Diagnostic System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
X-Large C5-L Emergency Shield Overload I 'Copasetic' I Particle Field Acceleration Invulnerability Field II Invulnerability Field II Heat Dissipation Field II Ballistic Deflection Field II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile [empty high slot]
Capacitor Control Circuit I Anti-EM Screen Reinforcer I Capacitor Control Circuit I
That fitting is mediorce. Some idiots often propose fittings with double invulnerability fields which are useless for secific mission damage types. Overall good resistence doesn't mean a thing. Also some of the people proposing the dual invulnerability field have the caldari navy invulnerability field in mind. Anyway, Enough said. Try this fit and you win.
HIGHS
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile
MEDS (for guristas)
1 cap recharger II 2 Kinetic hardener II , 1 Thermal hardener II 1 X-L shield booster II (you will activate it when your shield drops to 40% best is activation at 33% and you stop when it reaches 45%) 1 best named (conjuctive i think it was) gravimetric ECCM
(now some people say jamming is chance based and even CCP claims that, well they are both wrong, practice says ECCM works maybe its the way the NPCs jam you. Maybe if your ship stregth is very high they don;t try to jam you at all for some reason) Anyway try it and see for yopurself i am right.
Lows
2 cap Flux coils II or if you need the extra PG 2 PDSII 3 BCSII (you put 3 its a Must)
rigs
3 CCC
PS if you can use cruiser launchers II of course is better but i presume you can't
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